mgajewski Posted September 24, 2007 Share Posted September 24, 2007 Hi I'd like to model a surface or a solid with square facets on a slice of a sphere as shown in the attached picture. I am not sure how to best approach this and would appreciate any help. Thanks! Mark Quote Link to comment Share on other sites More sharing options...
IronKevin Posted September 24, 2007 Share Posted September 24, 2007 Here's a Boolean approach. I'll leave you with the tedious task for positioning each "cut" tool part around the dome. Quote Link to comment Share on other sites More sharing options...
mgajewski Posted September 25, 2007 Author Share Posted September 25, 2007 Hi Kevin, Sorry I don't mean to be ungrateful but that solution seems pretty close to self-flagellation to me I was hoping for some devilishly clever trick. I know this is a real challenge. Mark Quote Link to comment Share on other sites More sharing options...
IronKevin Posted September 25, 2007 Share Posted September 25, 2007 I'll let you know if I think of a better way. sf.ics Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted September 25, 2007 Share Posted September 25, 2007 Hi Kevin, Sorry I don't mean to be ungrateful but that solution seems pretty close to self-flagellation to me I was hoping for some devilishly clever trick. I know this is a real challenge. Mark 18785[/snapback] Mark, I think you should be able to : 1. Create the dome shape 2. Drag a square block to its center and position close to top tangency 3. Extrude a custom shape that is tangent to dome and connects at end points of square (i.e 1"square then the bottom points intersect dome). Extrude 1" to complte a square shape. 4. Measure the angle distance from point to point (intersectiobs). Lets say angle is 5.4 degrees for argument sake then. 6. Create a rotational pattern with number of copies and angle at 5.4 degrees. 7. Then creat same pattern 90degrees . Hope this makes sense. If I get time I will try to do it in reality. Tom Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted September 25, 2007 Share Posted September 25, 2007 I miss some info, -Witch detail level do you want on the facets? Do you want exact dimensional values on each facet? If so, witch values? -Can you use Export As STL and import? -Will you do a 2D drawing of this or only a good looking rendering? Quote Link to comment Share on other sites More sharing options...
Bernd Meißner Posted September 26, 2007 Share Posted September 26, 2007 I was hoping for some devilishly clever trick. I know this is a real challenge. 18785[/snapback] It should be quite simple. All you need is a piece of facetted geometry, which can be done like this: 1. add a sphere (which *is* a revolved sphere and contains the facets you want) 2. export this sphere to *.OBJ format (facetted geometry, which retains quad faces instead of triangulating them) 3. re-import this OBJ file (which still is a solid you can use boolean tools on) 4. cut the portion you need (from the sides, not top or bottom) 5. difference a smaller sphere from the rest. Attached is a file I created using an other application (which directly supports facetted geometry, without using the ex-/import route), but in IC it should work exactly as described above :-) Bernd FacettedSphere.ics Quote Link to comment Share on other sites More sharing options...
dhovatter Posted September 26, 2007 Share Posted September 26, 2007 How about this one. Dallas Quote Link to comment Share on other sites More sharing options...
mgajewski Posted September 27, 2007 Author Share Posted September 27, 2007 I miss some info, -Witch detail level do you want on the facets? Do you want exact dimensional values on each facet? If so, witch values? -Can you use Export As STL and import? -Will you do a 2D drawing of this or only a good looking rendering? 18789[/snapback] I've tried the STL export/import trick but that did not produce square facets. I'd like square facets as shown in my attached picture. This is for a rendering/appearance purposes only so I do not really need perfect dimensional accuracy but just a convincing picture at 300dpi at 8.5 x 11 inches. Mark Quote Link to comment Share on other sites More sharing options...
mgajewski Posted September 27, 2007 Author Share Posted September 27, 2007 I miss some info, -Witch detail level do you want on the facets? Do you want exact dimensional values on each facet? If so, witch values? -Can you use Export As STL and import? -Will you do a 2D drawing of this or only a good looking rendering? 18789[/snapback] I take it back, Robert - your idea worked pretty well. Thanks! Mark Quote Link to comment Share on other sites More sharing options...
mgajewski Posted September 27, 2007 Author Share Posted September 27, 2007 It should be quite simple. All you need is a piece of facetted geometry, which can be done like this: 1. add a sphere (which *is* a revolved sphere and contains the facets you want) 2. export this sphere to *.OBJ format (facetted geometry, which retains quad faces instead of triangulating them) 3. re-import this OBJ file (which still is a solid you can use boolean tools on) 4. cut the portion you need (from the sides, not top or bottom) 5. difference a smaller sphere from the rest. Attached is a file I created using an other application (which directly supports facetted geometry, without using the ex-/import route), but in IC it should work exactly as described above :-) Bernd 18810[/snapback] Bernd, I could not get this to work. It got reimported without well-defined facets. Thanks! Mark Quote Link to comment Share on other sites More sharing options...
mgajewski Posted September 27, 2007 Author Share Posted September 27, 2007 Mark, I think you should be able to : 1. Create the dome shape 2. Drag a square block to its center and position close to top tangency 3. Extrude a custom shape that is tangent to dome and connects at end points of square (i.e 1"square then the bottom points intersect dome). Extrude 1" to complte a square shape. 4. Measure the angle distance from point to point (intersectiobs). Lets say angle is 5.4 degrees for argument sake then. 6. Create a rotational pattern with number of copies and angle at 5.4 degrees. 7. Then creat same pattern 90degrees . Hope this makes sense. If I get time I will try to do it in reality. Tom 18788[/snapback] Tom, I don't think this will work if I follow you correctly. Only the blocks on the centerlines of the dome would behave correctly. Thanks! Mark Quote Link to comment Share on other sites More sharing options...
Bernd Meißner Posted September 27, 2007 Share Posted September 27, 2007 Bernd, I could not get this to work. It got reimported without well-defined facets. Thanks! Mark 18834[/snapback] Well, I just tried to to repeat what seemed to work yesterday (I was sure that I ex-/imported a sphere successfully), but today the results confirm your lack of success. Interesting enough: if I import the (OBJ) sphere I created in IronCad into FormZ, it arrives there as a perfect, facetted solid. Doing the same in IC leads to a facet part, which either has the facets required but is not a solid, or, after converting to a solid, has some triangulated facets. Not what it should be in my opinion... Bernd Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted September 27, 2007 Share Posted September 27, 2007 If it is only for rendering purposes, you can do this with an image and the bumps. Attached is a start of a sample.... I used the BlueGrid in the IronCAD images. Set the mapping to Spherical. Made the Bumps High. Grid.BMP As you can see you just need to find a nice image that will produce the smooth results you want from Google Images. Some sort of sqaure grid with soft lines (easily created in Photoshop). Let me know. Thanks Cary Quote Link to comment Share on other sites More sharing options...
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