tlehnhaeuser Posted February 26, 2009 Share Posted February 26, 2009 (edited) For the life of me I cannot seem to get good glass renderings. My objective is to be able to look at a graphic (decal) that is behind a glass panel. I can never get this to work for some reason. Maybe can steer me into the right settings? V11 PU1 My current Settings: - 100% transparency - 0 reflection 0 refraction Rendering Both Sides Triangular Mesh Using 3D background with color illumination Thanks Tom Edited February 26, 2009 by tlehnhaeuser Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted February 26, 2009 Share Posted February 26, 2009 Did you try the common glass from the Glass catalog? You need refraction and Fresnel to make glass look like glass and something to reflect/refract (I used the mall environment from the Partner CD from Dosch). Quote Link to comment Share on other sites More sharing options...
Guest Jan Lyttbacka Posted February 26, 2009 Share Posted February 26, 2009 Nice Cary R Jan Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted February 26, 2009 Share Posted February 26, 2009 You can even make it more interesting by setting the Index of Refraction high (3.0 for example). Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 26, 2009 Author Share Posted February 26, 2009 Did you try the common glass from the Glass catalog? You need refraction and Fresnel to make glass look like glass and something to reflect/refract (I used the mall environment from the Partner CD from Dosch). 23742[/snapback] Yes I have tried all that. Do you have a gap between the decal and the glass? Or is the decal directly "sitting" on the back of glass. Is the decal on the glass part or separate part? Thanks Tom Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 26, 2009 Author Share Posted February 26, 2009 Cary can you send file. I cant get mine to work tom Quote Link to comment Share on other sites More sharing options...
cborer Posted February 27, 2009 Share Posted February 27, 2009 Tom I am not a render specialist but philosophically I think glass is not 100% tranparent I would try 99% Best Carlo Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 27, 2009 Author Share Posted February 27, 2009 Tom I am not a render specialist but philosophically I think glass is not 100% tranparent I would try 99% Best Carlo 23752[/snapback] Thanks Carlo-ocrates I think your right since IronCAD's glass is set to 99%. However is still doesn;t work. I finally got it to work if I set the front and back faces to 100% trans. But this is not accurate since you see the "sharp" edge transition. cheers Tom Quote Link to comment Share on other sites More sharing options...
Bryan Cargill Posted February 27, 2009 Share Posted February 27, 2009 You are missing everything behind the transparent surface. This may mean it is a "ray depth" problem. The ray depth tells the renderer how many things a ray is allowed to hit before it is considered "done". Hits can be propogated from reflections or refractions. This limit is needed to speed things up and also to prevent an infinite loop in the case of two parallel mirrors (mirror A can see mirror B looking back at mirror A etc...) If the ray depth is too low-- the ray will act as if it is done (has hit the background) prematurely. This results in seeing the background where some other geometry would be expected. The default of 4 is ok for very simple scenes, but if there are multiple layers of transparency-- you must raise the value manually. For example-- looking at a cylinder through a single pane window rendered as 2 sided-- a value of 3 is ok (enter glass + exit glass + hit the cyl). Looking through a double pane window, a value of 5 is needed. Looking through a stack of 2 double pane windows-- a value of 9 is needed. etc... You don't need to understand exactly what value is required. You just need to know to raise the ray depth value if you see this issue. Try raising the ray depth value to something like 10-- it is located on the Image tab of the Advanced Rendering Properties dialog. Here is the single pane example: Ray Depth = 2 Ray Depth = 4 And, here is the double pane example: Ray Depth = 4 Ray Depth = 6 Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 27, 2009 Author Share Posted February 27, 2009 AHA!!! Thats makes sense now! Let me play and see how it works. thanks for detailed insight, this is the sort of explanation I need for it to click in my head. thanks Bryan, your the man. Tom Quote Link to comment Share on other sites More sharing options...
Guest EricFoy Posted March 3, 2009 Share Posted March 3, 2009 One very important point: Always double check to make sure you have "Render`both sides of surfaces" checked on the Part Properties | Rendering dialog. This one gets me every time. Quote Link to comment Share on other sites More sharing options...
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