Guest BMC Posted October 6, 2021 Share Posted October 6, 2021 Hi I'm drawing pipework with a machine but don't have the mechanical package. So far I've been able to get away with cylinders and partial torus for pipes and 90 degree bends but am coming unstuck when needing 45s or more complex shapes. Are there other options you could recommend in other to produce pipework thats not just your regular straight or 90 bend. Quote Link to comment Share on other sites More sharing options...
IronKevin Posted October 6, 2021 Share Posted October 6, 2021 You can adjust the angle of the partial torus to 45 degrees. Quote Link to comment Share on other sites More sharing options...
IronKevin Posted October 6, 2021 Share Posted October 6, 2021 See video: Adjusting the Partial Torus.mp4 Quote Link to comment Share on other sites More sharing options...
Guest BMC Posted October 6, 2021 Share Posted October 6, 2021 Fantastic. Thanks Kevin. Much appreciated Quote Link to comment Share on other sites More sharing options...
SSIMMONS Posted October 6, 2021 Share Posted October 6, 2021 Is there a reason you don't just sweep a sketch line? you can shell after if you need it to be hollow Quote Link to comment Share on other sites More sharing options...
Guest BMC Posted October 9, 2021 Share Posted October 9, 2021 Hi I still haven't gotten my head around a sweep. I watched the tutorials but am getting lost when plotting the points I wish to follow, especially in a 3d space. Quote Link to comment Share on other sites More sharing options...
SHORNBRO Posted October 11, 2021 Share Posted October 11, 2021 2021-10-11 09-00-57.mp4 Although fairly rudimentary, sometimes the method that works the best for me is to drop Intellishapes (blocks/cylinders) and use those to then place reference nodes in the 3D Curve. Sweeping a cylindrical profile is usually pretty straightforward once you can plot out the path. Other profiles tend to give me a bit more trouble as far as corners that are too tight to get the sweep to complete successfully. I've attached a quick and dirty video showing how you can generate a fairly smooth splined path. You could just as easily use the line tool and fillets to get the proper radii for pipework in the 3D Curve. I've attached the scene I made also. I added an additional sweep in which I replaced the spline curve with a filleted (6" radius) linear path between the reference nodes. Hope this helps. SWEEP EXAMPLE.ics Quote Link to comment Share on other sites More sharing options...
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