Robert Andersson Posted November 21, 2002 Share Posted November 21, 2002 -Drag in a stock -Ad a bend -Delete the stock -Rightmouse the bend in Intellishape mode, select properties. -Select tab Bend -Set first and second bend stock to zero. -Rightmouse the angle handle and put in like 359,9 degrees. Now you have a sheetmetal cylinder to flat. Robert Andersson Quote Link to comment Share on other sites More sharing options...
Mike Allen Posted November 21, 2002 Share Posted November 21, 2002 Excellent tip! I find that you can add a seam on the ends before changing the bend angle. The two ends don't line up correctly for the seam, but it gets close enough. I tried entering 360 for the angle and when I checked the result, it was 359.994 - which must be the maximum angle. -Mike Quote Link to comment Share on other sites More sharing options...
jsavisalo Posted November 23, 2002 Share Posted November 23, 2002 Yes, Robert's tip works fine. But it's even easier if you first drag in the Stock and then ad a Bend w/ Stock. That way you can simply delete both stocks and you don't have to go to the Intellishape properties to set the stock lengths to zero. Juha Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted November 24, 2002 Author Share Posted November 24, 2002 Right, but it is even furter easy if you create a cylinder in a scene, and then drag it in to you own sheetmetalcatalog. Then it's just to drag it out when needed. Beat that! Robert Andersson Quote Link to comment Share on other sites More sharing options...
jsavisalo Posted November 24, 2002 Share Posted November 24, 2002 Well, that's hard to beat Robert! Juha Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.