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Found 2 results

  1. Hi all! I've been using the 2021 beta which doesn't have keyboard shortcuts built-in yet and it has reminded me of just how much of a difference the Q key TriBall shortcut makes. It's a night and day difference in modelling speed for me. By default in your IronCAD, Q key should already be set, but if it's not you can do so by going to MENU > TOOLS > CUSTOMISE > KEYBOARD > TOOLS > TRIBALL POSITIONING TOOL. Before someone mentions using F10, I'm well aware of that. This is lightyears better, trust me. It may take you a little getting use to, but once you become familiar with having your left finger on Q and your left thumb on the space bar (at the same time), it enables you to toggle between TriBall modes (blue/white//on/off) extremely quickly, all while using your right hand on the mouse to do positioning snaps. It makes TriBall work much more fluid, and when people have asked in the past "How did you do that so quickly?", this is probably the answer. A very small trick that can make a big difference to the speed of your IronCAD work. Try it out for a few days and get use to it, and then I'll send you an invoice for all the time I saved you 2020-11-10 13-51-52.mp4
  2. Hello everyone, My job requires me to be able to make decent looking renders. Sadly I'm unable to get it right, and I need some help. My problems: 1. Shadows There are to many shadows on the floor. I believe this is due to the five lights in the SCENE. 2. Merging surfaces With merging surfaces I mean that small gaps get covered up. I for example have doors that are 3mm apart from one another, when rendered they look as if they are one. I have tried angleling the lighting and camere in such a way that they show up a little. But I really want to see the gaps. 3. White is to white In the attached render you can see the white surfaces. It looks like its lighting up... In other renders you can't even see the edges of the surface, this counts for other colors too. What I'd like to know I would like to know what settings other people are using, and how their renders turn out. Greetings, Martijn Schuur Keuken Render-1.bmp
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