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Gradual Light Emitting from Part


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Does anyone know of a way to have a part emit light with it center the brightest and as it ventures towards its perimeter edges in all directions the emission is gradually reduce?

 

Tying to render a neutron similar to the ones in this image

photo_neuron.jpg

Edited by tlehnhaeuser
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Guest EricFoy

I would try modelling the neuron as a semi-transparent shell shape with light source inside it. Stick a point light in the main body part to get it to glow more.

 

I've gotten results before by putting point lights inside solid shapes too.

 

Just make sure you select "Render both sides of surfaces".

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Guest EricFoy
Eric's method is also better for performance.

 

Cary

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Yeah, I tend to avoid emission, because it seems to really hurt performance big-time.

 

P.S: don't forget to make each neuron an assembly, and drag its light(s) into its assembly. This is a totally kool feature that enables you to drag the assembly around, and the light travels with it.

Edited by EricFoy
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