tlehnhaeuser Posted April 29, 2010 Share Posted April 29, 2010 Can anyone recommend seetings to achive a relastic ceramic porcelain finish? Tom Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted April 30, 2010 Share Posted April 30, 2010 I guess it depends on what type. There are many variations of ceramic porcelain. Can you post an image of what you are trying to achieve? Cary Quote Link to comment Share on other sites More sharing options...
Guest EricFoy Posted April 30, 2010 Share Posted April 30, 2010 (edited) Color: Solid White Finish: Diffuse intensity: 80 Highlight intensity: 100 Highlight spread: 100 Ambient intensity: 100 BRDF: Lambert/Phong Transparency: 5 Transparency at edges: 30 Index of refraction: 2 Reflection Intensity: 50 Reflection blur: 0 (add some for highly extended rendering times) Fresnel amount: 0.95 No lights, GI only. Here they are after reducing the gamma before saving. Edited April 30, 2010 by EricFoy Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted April 30, 2010 Author Share Posted April 30, 2010 Thanks ERic, very very close. I need to render a coffee mug, so the porcelain finish is not 100% smooth, it has "waves" in the finish for lack of better term. Almost like a powdercoat finish. I think these settings will help me, thanks Tom Quote Link to comment Share on other sites More sharing options...
cborer Posted April 30, 2010 Share Posted April 30, 2010 Cool! It would be nice to have some samples like this! A kind of a rendering catalog of setting samples. Carlo Quote Link to comment Share on other sites More sharing options...
Guest rzito Posted May 4, 2010 Share Posted May 4, 2010 Eric I am in awe of your rendering skills! The IC dudes should be providing render samples with the settings used to achieve them for a common set of scenarios. I'm sure if they asked this forum we could come up with list of what materials and effects we'd all like to see the settings of, or maybe a way of saving all the tweaks that are made to rendering scene in a catalog so you could drop it in on another scene and part whenever you need it. regards Quote Link to comment Share on other sites More sharing options...
Guest EricFoy Posted May 12, 2010 Share Posted May 12, 2010 Okay, I found a bump map that models the "waves" pretty well. To get the scaling and projection of the bump map correct, I first paint the image as a color texture, so I can see how it projects onto the part. I then copy those settings over to the bump map, then switch back to solid color. I'm pretty sure the bump map file (KPT5.TIF) is part of the IC distribution set, but let me know if you need the file. Quote Link to comment Share on other sites More sharing options...
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