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Guest EricFoy

Color: Solid White

 

Finish:

Diffuse intensity: 80

Highlight intensity: 100

Highlight spread: 100

Ambient intensity: 100

BRDF: Lambert/Phong

 

Transparency: 5

Transparency at edges: 30

Index of refraction: 2

 

Reflection Intensity: 50

Reflection blur: 0 (add some for highly extended rendering times)

Fresnel amount: 0.95

 

No lights, GI only.

post-176-1272597714_thumb.jpgpost-176-1272597683_thumb.jpgpost-176-1272597769_thumb.jpg

 

Here they are after reducing the gamma before saving.

post-176-1272598726_thumb.jpgpost-176-1272598737_thumb.jpgpost-176-1272598744_thumb.jpg

Edited by EricFoy
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Guest rzito

Eric

 

I am in awe of your rendering skills!

 

The IC dudes should be providing render samples with the settings used to achieve them for a common set of scenarios.

 

I'm sure if they asked this forum we could come up with list of what materials and effects we'd all like to see the settings of, or maybe a way of saving all the tweaks that are made to rendering scene in a catalog so you could drop it in on another scene and part whenever you need it.

 

regards

 

 

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  • 2 weeks later...
Guest EricFoy

Okay, I found a bump map that models the "waves" pretty well. To get the scaling and projection of the bump map correct, I first paint the image as a color texture, so I can see how it projects onto the part. I then copy those settings over to the bump map, then switch back to solid color. I'm pretty sure the bump map file (KPT5.TIF) is part of the IC distribution set, but let me know if you need the file.

post-176-1273676755_thumb.jpgpost-176-1273676770_thumb.jpg

 

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