Dave G Posted January 7, 2004 Share Posted January 7, 2004 Could you help, done something, well I know I done something, which I believe relates to the Rendering side of life - problem is that when you rotate a part within the scene It's as if It's frame by frame as opposed to a continous 'flow'. Thanks for your help and Happy New Year to All. Regards Dave Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted January 7, 2004 Share Posted January 7, 2004 Some possibilities: 1) Your card can't handle the volume of data in your scene. The only solution here is to upgrade your card or suppress data. (Data = Parts/Cameras/Lights) 2) You've recently installed a graphics driver that is going nuts. 3) Try hitting [ctrl]+8 or [ctrl]+9 (try both) and rotate afterwords. This forces opengl or software rendering. 4) Is it a problem with a scene that contains only a single block? 5) You could just be out of system resources. Try rebooting? Quote Link to comment Share on other sites More sharing options...
Joel Parrish Posted January 8, 2004 Share Posted January 8, 2004 I recently saw this happen. My default surface smoothness was mysteriously changed from 30 to 300. It took me about 30 minutes to find what had slowed my scene rotation down. Just before this happened I had download a 3D model from Mcmaster and imported it into the scene. I guess that could have changed it. Anyway check your surface smoothness under Tools - Options - Parts (right side Graphics and faceting) Joel Parrish www.pai-design.com Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted January 8, 2004 Share Posted January 8, 2004 Ah yeah good 1 Joel. Just to ammend what Joel said; it could also be a surface smoothness at the part level. Your global smoothness could be low but your part could be high. Part Properties/Rendering... Quote Link to comment Share on other sites More sharing options...
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