Jump to content

Rendering Bug?


Guest mherrmenn

Recommended Posts

Guest mherrmenn

While rendering out an image I came across an issue that i haven't heard about, but I'm assuming is a bug.

 

Rendering from any non-ortho view, rendering times have been very quick (5-10 minutes with my settings). But if I change to any ortho view, (front, top, side, etc.) render times have ramped up to 8-20 hrs. The other thing that's odd is that (while in an ortho view) if you turn on perspective view or rotate the model (0.1 degree is enough), the render time will go back to being 5-10 minutes. It seems that the renderer has an issue with straight on ortho shots.

 

I'm using the standard lights with one added spotlight, supersampling is set to high, no GI.

 

Anyone else run across this?

 

 

Mike

 

Link to comment
Share on other sites

Guest EricFoy

I have, in the past, noticed rendering times going through the roof for non-perspective views. My response was, "Well, non-perspective views aren't realistic anyway, so why bother with them?"

 

If you're looking for geometric precision in a view, you're probably not looking for photo-realism anyway, so I never considered it a problem.

Link to comment
Share on other sites

Guest mherrmenn

I sent the file to IC and looks like there is some type of rendering issue with ortho views, they're looking into it. It definately is a strange problem.

 

Link to comment
Share on other sites

I sent the file to IC and looks like there is some type of rendering issue with ortho views, they're looking into it. It definately is a strange problem.

23202[/snapback]

 

It appears to me that since your looking at an ortho view, I would assume it makes it difficult for any software to make a definite determination as to what faces edges etc are rendered and therefore "confuses" the app to make "decisions" as to what to render first whereas any other askewed views eliminates this issue.

 

Just my best guess blush.gif

Link to comment
Share on other sites

Guest EricFoy

Yeah, when you think about it, how would you trace a ray in a space which has no vanishing point? How would you calculate your field of view? What features are "in view," and which are "out of view"?

 

In an ortho view, you're basically telling the renderer that the camera is an infinite distance from the subject. What, then is your focal length? Infinity! Whoa, that's a tall order, baby!

Link to comment
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...