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Transparency Settings Explained?


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Hi Tom,

 

It changes they way we draw the transparency in the Advance OpenGL/Direct3D real-time rendering mode. The default is the fastest but may give some odd results (or z-buffering issues). Depth peeling is the better one that I have seen but it will slow the rotation down some to give a accurate look.

 

Basically if you have transparent objects in the scene and it does not look correct, change this setting to adjust the way we draw the transparency.

 

Thanks

Cary

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