tlehnhaeuser Posted May 29, 2008 Share Posted May 29, 2008 Can anyone shed some light on what each of the transparency settings actually does. I search help menu and the web and can find anything. Any help is appreciated. Tom Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted May 29, 2008 Share Posted May 29, 2008 Hi Tom, It changes they way we draw the transparency in the Advance OpenGL/Direct3D real-time rendering mode. The default is the fastest but may give some odd results (or z-buffering issues). Depth peeling is the better one that I have seen but it will slow the rotation down some to give a accurate look. Basically if you have transparent objects in the scene and it does not look correct, change this setting to adjust the way we draw the transparency. Thanks Cary Quote Link to comment Share on other sites More sharing options...
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