Guest EricFoy Posted February 20, 2008 Share Posted February 20, 2008 (edited) Here's a rendering of a toaster I have at home. The rendering took 1hr 24m 04s using an AMD Athlon 64-bit processor with 512 MB of RAM. The rendering settings were on "Full Window Size", "Super-sampling Quality: High", and "Global Illumination: High". I also enabled the Irradiance Chache, Ignore Bump Normals and Photons. Before I rendered the model I forgot to raise the Surface Smoothness and find a different texture for the table. (Try to ignore the pixelation of the wood texture.) I used a Dosch 3D Environment which turned out pretty nice for the reflection on the chrome toaster housing. The plate and the salt and pepper shakers were modeled for the reflection on the side of the toaster. Please give me feed back if you can help me improve the rendering time or real-ness of the rendering. Edited February 24, 2008 by EricFoy Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 21, 2008 Share Posted February 21, 2008 Nice Job Eric, They only comments I can make is not to use true black, maybe bump the color downa a few notches for a dark gray possible. Tru black is difficult and always give a muddy appearance. The chrome seems a bit "dull" if theres a way to make is shine more, maybe bump up reflection and bump down fresnel. Maybe worht a shot. I'm no expert. Cheers Tom Quote Link to comment Share on other sites More sharing options...
cborer Posted February 21, 2008 Share Posted February 21, 2008 (edited) Here's another one (with my espressomachine): http://www.cbindustries.ch/popup.php?url=/...ine_jules02.jpg http://www.cbindustries.ch/popup.php?url=/...ine_jules08.jpg http://www.cbindustries.ch/popup.php?url=/...ine_jules07.jpg ...about 5 years old Regards Carlo Edited February 21, 2008 by cborer Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted February 21, 2008 Share Posted February 21, 2008 Very nice Carlo and Eric!! Eric the Super Sampling and High Global Illumination may not always need to be at the high settings for a good appearence. Super sampling is sort of like AA but this can be done in a post process (Gimp or Photoshop) and can cut down on the rendering time. The High setting for the Global Illumination I believe is for the lighting effects (when you are using the GI for the lighting)...I will need to verify this to be sure. What are your lights in the scene? Ray Traced or soft shadow? Any effects? The light settings can slow the rendering down the most depending on the settings. Cary Quote Link to comment Share on other sites More sharing options...
Guest EricFoy Posted February 24, 2008 Share Posted February 24, 2008 Here's the latest... Quote Link to comment Share on other sites More sharing options...
Guest John Wright Posted February 24, 2008 Share Posted February 24, 2008 Going back to Toms comment regarding 'Muddy Blacks' I have found that some of the better solutions to 'real' colours is to have a colour 'chip' i.e create a colour panel (say 512x512) of the real Pantone colour as these have all the right hues etc - these then act better when illuminated. One customer does all sorts of stuff with aircraft interior companies, using this colour chip approach results in far better control and results and with the new system can have far better results with spark finished plastics. Its like painting (oil, watercolour, pastels etc) the wrong mix of colours will result in muddy colours not real, vibrant colours - the same applies here. John Quote Link to comment Share on other sites More sharing options...
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