Mike Allen Posted November 2, 2005 Share Posted November 2, 2005 So this may be elementary to a lot of you, but I'm hoping it may make someone say "AHA!" If you have two curved surfaces that are supposed to be touching in the real world, but they don't seem to render right, a small offset for the sake of the rendering can really be beneficial. Here's a rendering of a glass of wine, with both the glass and wine made from spin shapes. The cross section of the wine was created from a projected edge of the inside of the glass (I made a copy of the glass & then split it in the middle.) Then, I edited the cross section of the wine and offset the curved edge by .01. This small change removed the interference problem caused by the facets of the two objects & vastly improved the quality of the rendering. Quote Link to comment Share on other sites More sharing options...
Guest pfarrer Posted November 4, 2005 Share Posted November 4, 2005 Great tip....THANKS! Quote Link to comment Share on other sites More sharing options...
cborer Posted November 5, 2005 Share Posted November 5, 2005 Thats interesting! Here is my AHA! Thanks Carlo Quote Link to comment Share on other sites More sharing options...
Guest EricFoy Posted November 13, 2005 Share Posted November 13, 2005 Kool. But are you sure it shouldn't be offset in the other direction? I couldn't resist asking... Quote Link to comment Share on other sites More sharing options...
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