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"false" Assembly..... Mirror Movement


mmccall

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A simple one that everyone may have figured out already...

 

kind of found it by accident.. then had to study it for a while

 

May not be the best way to do things...

 

You can make a "false" assembly of an individual component then do a linked mirror of that "false" assembly in order to create "mirrored" movements or placements of the component...

 

HA.. take a deep breath...

 

 

Or just take a look at the attatched file.. and follow the notes to see what I mean... or maybe....

 

be sure to pay close attention to the structure in the "scene" browser since that is the key to how it works.

 

and be sure that you are at the "part editing" level (blue outlines on my computer)when you begin to move the components..

FALSE_ASSEMBLY_MIRROR_MOVEMENT.ics

Edited by mmccall
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