Robert Andersson Posted December 7, 2004 Share Posted December 7, 2004 Two windows to the SAME scene: -Open a scene. -Menu Window/ New window. This open up a new window looking at the same scene. Make them side by side. Nice. However, the windows are rotating the same time! Solution: -In scene browser, select a different CAMERA for one of the scenes. To do that, RM a camera in the scenebrowser "Look trough Camera" Compered to simply splitting an existing scene, is that here you have full OpebGL support. Quote Link to comment Share on other sites More sharing options...
Floris Stam Posted December 7, 2004 Share Posted December 7, 2004 Nice one Robert Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted December 7, 2004 Share Posted December 7, 2004 However, the windows are rotating the same time! Solution: -In scene browser, select a different CAMERA for one of the scenes. To do that, RM a camera in the scenebrowser "Look trough Camera" 8622[/snapback] Nice Robert, interesting but on my laptop the rotation remains independent of each other without the need for the Camera reset. Hmmmmm Quote Link to comment Share on other sites More sharing options...
Mike Allen Posted December 7, 2004 Share Posted December 7, 2004 Tom, are you creating a new window, like Robert, or are you doing a split screen? A new window shares the same camera as the original window, so it rotates in sync (which is why you need to create a new camera.) A split screen will automatically create a new camera based on the current camera, so it will start with the same view, but will rotate independently. Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted December 8, 2004 Share Posted December 8, 2004 Mike, I did it correctly by making a new window, but get this, I tried it again and now the I need the camera approach. Originally there must have been some sort of command sequences (that I will never find out) that allowed me to rotate independently. I wish I had the time to figure it out. Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted January 16, 2005 Author Share Posted January 16, 2005 Tom, I think you get this behavior you found, when using a Spacemouse. Quote Link to comment Share on other sites More sharing options...
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