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avanwijk

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  1. Thanks, Clay as mentioned the mouse only works properly when DirectX is selected. I'll test again using Auto and report back if i have success.
  2. Thanks for looking into that. There are 2 options for OpenGL the one is a radio button the other in a drop down. Both option would not display window select in the scene or when editing a cross section. I'm not ready to give up the cursor viability when selecting, so those are not viable options. Incidentally only DirectX11 displayed the cursor selection window when editing. In addition the radio button OpenGL option has very poor quality rendering with moray patenting and poorly defined part edges. It reminds me of 3D CAD in the early the early 2000s. The previous UI IronCad 2020 was better for editing profile curves, where all the sketch lines were bold (Thickness 3) and the sketch plane overplayed the scene when editing a 2D profile. Second question. I never exported my Options settings, is there a way to restore the install default option settings?
  3. Help wanted My previous versions of IronCad had the sketch plane overplayed on top of the geometry when editing. I have the same computer, I just upgraded IronCad. Previously my geometry lines were always sold making it easy to see the construction lines. After upgrading my geometry lines and the grid overlay are now hidden behind other geometry in the scene when editing. (see image) the construction drawing on my old IronCad would be a solid black line. On the latest IronCad the construction drawing gets hidden. I cant find any reference in the help documentation and I've been through all the menu settings with no success. I've tried various rendering options enabling openGL etc. 1. Is there a way to restore the grid plane to overlay when editing to make the construction geometry viable (previous behaviour) 2. or is there a way to make hidden lines (and "use for construction only lines") solid so I can see what the construction geometry looks like? This gets problematic on more complex assembles with many parts. Thanks for the help, Adrian
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