Hi,
I working on a interior rendering and trying to get visualization of realistic sunlight that "entering" through a window.
I had used GI and a white scene BG as basic daylight. And then add a spotlight outside the window just to straighten up the sunlight through the windows. But as you can see on the images below, the shadows becomes too sharp on the wall. How can I blur out the shadows to get it more realistic? Or shall I use a different lightsource for the sunlight?
First Result:
Second Result:
*Ignore the artifacts behind the shelf, I will fix this in the final rendering