Hi Tom,
I'll be happy to post a scene once the final version is out, but my beta version scenes are a bit buggy for some reason, so I'll explain this one with images instead.
It's quite simple actually, the secret is in the fresnel value on the reflection tab, but first I'll show the finish tab. As you can see, the highlight intensity and highlight spread are down to zero.
Here's the reflection tab. Reflection is 100, while the fresnel value is 0.4.
The image below was created in a default scene (no GI or anything fancy) with a white background. The object to the left has a fresnel value of 0.4, the one in the middle has 0.8 and the one on the right has 1.0. If you ask me, I'd go for the one in the middle
Having said all this, I'll have to admit that this is no real carpaint, but it is as close as I've gotten in IronCAD. You would have to use a shader with mulitlayered colors to achieve a true carpaint. Maybe it's possible to achieve that, but I haven´t figured it out. Cary?
Regards,
Jonas A