tlehnhaeuser Posted February 8, 2012 Share Posted February 8, 2012 I am trying to create a animation of a very large assembly file, however do to the intensive complexity the animation is very choppy. Does anyone know how can create the assembly as a super lightweight facsimile that requires less or na math to animate? I used to be able to export as WRL which kept all the decals and colors and then import as a lightweight facteded part. However this doesn;t seem to work anymore. If anyone has tricks I welcome them thanks tom Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted February 8, 2012 Share Posted February 8, 2012 Depends on what kind of movement you want. -Can you suppress most of the parts while editing? and un supress at final render. -Create a new scene and animate a assy. Then insert the megaAssy and move it inside the animated assy. Then it follows the movement. Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 8, 2012 Author Share Posted February 8, 2012 Depends on what kind of movement you want. -Can you suppress most of the parts while editing? and un supress at final render. -Create a new scene and animate a assy. Then insert the megaAssy and move it inside the animated assy. Then it follows the movement. 33508[/snapback] all good ideas however I want to walk around a large assembly in a "store" enviromnent. Quote Link to comment Share on other sites More sharing options...
Mike Allen Posted February 8, 2012 Share Posted February 8, 2012 I haven't tested this, but could you drag the assembly into a catalog, change your Parts option to "Create facet part", then drop the assembly from the catalog into a scene? Quote Link to comment Share on other sites More sharing options...
dprodanic Posted February 8, 2012 Share Posted February 8, 2012 (edited) Yes +1 for that, and if this does not work try to export to .dxf and reimport, that will make 'facets' Edited February 8, 2012 by dprodanic Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted February 9, 2012 Share Posted February 9, 2012 Yes +1 for that, and if this does not work try to export to .dxf and reimport, that will make 'facets' 33511[/snapback] And you can combo that with the famous "30" value change Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 10, 2012 Author Share Posted February 10, 2012 Mike, that used to work, but that hasn't worked to much in recent years, I tried again but now I loose some parts in the process. Dpro - DXF is no good becuase I loose all the decals and textures. Robert - reducing facet is no good becuase I loose the quality. Thanks all for the help, I think unitil theres a "skrinkwrapping" option this may not be achievable. tom Quote Link to comment Share on other sites More sharing options...
David Thomas Posted February 10, 2012 Share Posted February 10, 2012 (edited) can you not export parasolid (keeps colours, assembly and linking info, (loose textures)) and reinport that and create an animation from this dumbed down model. Might be a bit quicker? Nick Edited February 10, 2012 by David Thomas Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 10, 2012 Author Share Posted February 10, 2012 can you not export parasolid (keeps colours, assembly and linking info, (loose textures)) and reinport that and create an animation from this dumbed down model. Might be a bit quicker? Nick 33526[/snapback] Thanks Nick but dont have time to reapply all the textures and decals and it doesn't really doumb it down enough, its similar to just combining featres in IC. but appreciate the input T Quote Link to comment Share on other sites More sharing options...
ysinitsyn Posted February 12, 2012 Share Posted February 12, 2012 I used to be able to export as WRL which kept all the decals and colors and then import as a lightweight facteded part. However this doesn;t seem to work anymore. 33507[/snapback] Why this don't work? Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted February 13, 2012 Author Share Posted February 13, 2012 Why this don't work? 33530[/snapback] Sorry, let me clarify, the process works but the resutl of reducing the overhead to speed up the system, doesn;t. Quote Link to comment Share on other sites More sharing options...
cverzal Posted February 13, 2012 Share Posted February 13, 2012 Sorry, let me clarify, the process works but the resutl of reducing the overhead to speed up the system, doesn;t. 33531[/snapback] OBJ and 3D studio keep maps & decals applied upon export too. Quote Link to comment Share on other sites More sharing options...
ysinitsyn Posted February 13, 2012 Share Posted February 13, 2012 OBJ and 3D studio keep maps & decals applied upon export too. 33533[/snapback] Unfortunately, OBJ has a bug in the file of material (*.mtl). Materials are not apply. Quote Link to comment Share on other sites More sharing options...
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