Mike Twining Posted July 24, 2003 Share Posted July 24, 2003 Anyone know of a way that I can stick multiple decals onto a single part? The would need to be scaled and positioned independently.... Thanks MikeT. Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted July 24, 2003 Share Posted July 24, 2003 Yes, place the decals at surface level. First click until a face get green (surface selected), then rightmouse for Smartpaint or drop a decal. Quote Link to comment Share on other sites More sharing options...
Mike Twining Posted July 24, 2003 Author Share Posted July 24, 2003 Whether or not I apply the decal at the part or face level, it will only allow 1 per part. Additionally, if I try to place one on another surface, it will recognise the original decal. So... no luck there. If you place the first decal at the face level, and place the second decal at the part level (I am trying to get them on the same face), the part-level decal is not displayed on the part. I am using 6.0 PU1 (I really like that "PU" thing.... gotta love marketing). Any other thoughts, or do I need to make up individual parts to stick the decals on, and then locate thoes individual parts on the model? MikeT. I guess what I am really looking for is multiple decals on the same FACE. Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted July 24, 2003 Share Posted July 24, 2003 ...not possible... The only way to do this is to use an image editing application to merge all of the different images into a single image; and then apply that single image to the face. Quote Link to comment Share on other sites More sharing options...
Mike Twining Posted July 24, 2003 Author Share Posted July 24, 2003 That is kinda what I figured. I have resorted to making little cuts in my face to place the decals on. It is working for now. Thanks! MikeT. Quote Link to comment Share on other sites More sharing options...
cborer Posted July 24, 2003 Share Posted July 24, 2003 I suggested this long ago. With cubes I was lucky on the face level. One decal = one face works nice. Is there a chance to get some more freedom in next issue? ( 2or 3 decals par face) Quote Link to comment Share on other sites More sharing options...
tlehnhaeuser Posted July 24, 2003 Share Posted July 24, 2003 I never tried this but It may work for you. Create a Surface Surface Shape directly off the desired surface (R/C surface). Change it to be 100% transparent. Then make as make copies of the surface directly in its same postiion and simply add one decal to each surface as needed. Let me know if this works out well for you Tom Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted July 24, 2003 Share Posted July 24, 2003 Ooh, that sounds like it would work Quote Link to comment Share on other sites More sharing options...
Mike Twining Posted July 24, 2003 Author Share Posted July 24, 2003 Tom- Good plan... haven't tried it yet cause I ran into another problem... well actually a bug. Here it goes: If you take an assembly and mirror it (copy not link), when you attempt to place a decal on a face from the mirrored assembly, the default decal placement location is directly over the ORIGINAL assembly, not the mirrored (desired) location. "No problem..." I'm thinking, so I relocate the decal projection (slide) to where I want it located (on the mirrored section). Once I get it all sized and located, I realize that nothing is being projected! In order to display the decal correctly, you need to place the slide projection thingy (technical term) over the ORIGINAL location (even though you are trying to place it in on the mirrored), and you need to flip the picture. The short version: Placing decals on partions of mirrored assemblies is HOSED (also a technical term)! Mike T. PS. Chris, can you copy this post to the bug fix forum Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted July 24, 2003 Share Posted July 24, 2003 That's a fun one...We can't "copy" a post, only move it; and a move wouldn't be appropriate: so will you please copy/paste and create a new bug report? Quote Link to comment Share on other sites More sharing options...
Mike Twining Posted July 24, 2003 Author Share Posted July 24, 2003 Chris- Man, you sure are "Johnny on the spot" with those replys. Must be a slow tech support day eh . The post was re-copied to the bug report forum after much hard work and pain... sweat.... tears..... well, ok, so it was a ctrl-c, ctrl-v. MikeT. Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted July 24, 2003 Share Posted July 24, 2003 I think I miss something cause it works 100% IronCAD 6.0 Update 1 Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted July 24, 2003 Share Posted July 24, 2003 Your decals are all on seperate faces in that example. We're talking about the limitation of one decal per face. Heeeeere'sss Johnnyyyyy Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted July 25, 2003 Share Posted July 25, 2003 It seams that you can apply 2 decals at the same surface, once per part. Quote Link to comment Share on other sites More sharing options...
Mike Twining Posted July 25, 2003 Author Share Posted July 25, 2003 How did you do that? If I try to apply a decal on a face at the part level, and then another on the same face at the face level, the original decal is removed... MikeT Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted July 28, 2003 Share Posted July 28, 2003 You can do this by applying one decal as a texture. Do this with "Slide projektion". Then apply a decal at the surface level. Can be useful to use the "See trough" with "White pixels" to get the decal on top of the texturedecal. Se attatched .ics and images. Quote Link to comment Share on other sites More sharing options...
Chris Lohman Posted July 28, 2003 Share Posted July 28, 2003 Yes, you can have one texture on each surface, and -one- decal. What is the extremely large white image in your post showing us? Quote Link to comment Share on other sites More sharing options...
Robert Andersson Posted July 28, 2003 Share Posted July 28, 2003 its one of the decals. (should have zipped it) Quote Link to comment Share on other sites More sharing options...
Jeff Myler Posted August 29, 2003 Share Posted August 29, 2003 Back in the old days I used a program called TrueSpace and it allowed me to apply several decals on a face. For example two lables on a wine bottle. I too miss this ability. I get around it by building real individual shapes for each decal, but it takes longer. I would like to see improvement in this area too. Quote Link to comment Share on other sites More sharing options...
Guest dlalonde Posted September 4, 2003 Share Posted September 4, 2003 Tom's suggestion to create a surface shape is a great way to create a direct silkscreened graphic, and also allows several graphics to be applied separately to a part (even to complex curved surfaces). At Yorkville Sound some of our graphics are silkscreened directly onto the surfaces of parts, but most are decals (labels), made of die-cut mylar with pressure sensitive adhesive on the back. I have for a long time been making decals as thin (0.003inch) parts, applying graphics to the decal, and postioning the decal parts onto the surface of the product. You can even add a surface texture to the decal for nice rendering. Dave Quote Link to comment Share on other sites More sharing options...
Guest bkline Posted September 27, 2003 Share Posted September 27, 2003 Tom's surface shape suggestion is a good idea except the part about turning the texture transparent. This does not work as it turns the applied decal texture transparent also. The workaround is to apply a decal with an alpha channel. Then set the DECAL TRANSPARENCY to Cut-away. This removes the surface shape but leaves the decal. Works great!!!! Bret Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.