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Helix Modeling


Adrian Rideout

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My approach would be to use three helices: one to form the leading face of the groove, one for the trailing face, and one down the middle just to clear out any leftover material. You may not need the third one, but it looks like you will -just my quick guess. Use a custom cross section (this requires a little trial and error, but is doable). All three helices can use the same cross section, so once you get it producing the desired ID/OD, you can then just adjust the pitch parameters for each one to get the right fit. Use "Variable Pitch" and "Uniform Radius."

 

I would start with the basic cylinder modeled, then drop the helix tool onto it, and select "Use Helix to Remove Material" on the Helix dialog. Get your first one working, then use the triball on it to copy the second and third ones.

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