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Modeling A Mutifaceted Object


mgajewski

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post-1600-1111980621_thumb.jpg I wonder if anyone knows how to quickly (and without effort smile.gif model a RANDOMLY multifaceted object - similar to the crystal in the attached picture.

Any tips would be appreciated (including those for how to model a regularly faceted object, and converting a smooth model to a real (and not just appearance-wise) faceted model. Thanks dry.gifsmile.gif

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Random facetting could be difficult. But a quick way to get a facetted shape is the following switch on facet shading

- set the scene rendering to facet shading (that's just to see what you're doing)

- create some kind of rounded shape using whatever tools you like

- adjust the rendering surface smoothness of the part until you get the display faceting you like

- export part as STL (this will use the same surface smoothness setting)

- re-import the part with smoothing switched off

- voila!

 

Cheers, Beat

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