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Can't Decide On Surface Technique


tlehnhaeuser

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There's lots of options from your starting point I think.

 

A cone and a cylinder are suggested by the outline, except for the spline curve on the backbone.

 

So I would go for a loft, as few as 3 profiles might do it.

 

Am I missing anything?

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Thanks Bret,

I appreciate the file and it definitely provided some insght. Although I was looking to maintain the "sharp" corners and also hoping there was a way to "configure" an existing surface tool to create this surface.

 

I'm not sure how "Surfacing" modelers would create this, I'm not savvy in that area, but to the IronDUDES please consider this an ER. to add a surface tool to address this kind of need.

 

It appears to me that if I could use the EDGE SURFACE using 5 edges, It could be done.

 

Thanks

Tom

Edited by tlehnhaeuser
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Hi Tom,

Here are two options. One maintains a smooth connection across the top (UV), however you need to add a smooth round in the front. The other is created using Two Guide Sweeps. You need to break up the curve along the back in two sections. I did this using a surface and trimming it (then create a curve from it). Take a look.

 

 

By the way...the curve in the back (in your original file did not meet at the endpoint of the base curve. This will cause you problems.).

 

Thanks,

Cary

 

Scoop.ics

Scoop2.ics

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Guest bkline

I broke the loft into 2 shapes which retains the sharpness you want (I think).

 

I wish there was a option in the loft control the "weighting" of each section in the loft. Something like a slider bar that would control the tightness or looseness of the loft. 100 on the slider bar would create a loft with sharp corners, 1 would be very loose. This would give much more control over the transition in each section and eliminate the need to stack sections very close together to get a sharp corner. You really can model just about anything with lofts and I think they are much more efficient modeling technique that dealing with the current IC surfacing and 3D curves. Just my thoughts.

 

Bret

 

Hood_Scoop_Sharp.ics

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Hi Cary.

Your approach 1 I guess is the best option. Looking at everyones files raises a few questions and ER's.

 

ER: I would be nice to have the scene browser indicate the type of surface used since I found it difficult to determine what surfaces were used if I didn't rely on your comments.

 

question: As for the UV Mesh. You have 2 "U"'s and 3" V's how did you know to make the "angle" curve a U or V. Is there a "anglular limit" at which point a cure is either consider a U or V or neither?

 

Thanks

Tom

 

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Well I took a look at this and tried to think of a way to do it with surfaces. You could use a Spin with a rail but you cannot have the side profile (by the way we can't do this in IronCAD today). So the only other way I can think to do it is to break it into 4 surfaces using the sweep. Sweep with two profiles and one guide repeating it 4 time to close the shape. You will need to break the segments up to allow for this.

Thanks,

Cary

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