B. Ludin Posted July 24, 2020 Share Posted July 24, 2020 I have tried the Active Part feature. And I noticed that IC becomes slooooooow when I set a part as active (e.g. rendering drops from 10fps to 0.1fps). Has naybody else noticed this? Is there away to avoid that (other than reducing the part count)? Cheers, Beat Quote Link to comment Share on other sites More sharing options...
IronKevin Posted July 24, 2020 Share Posted July 24, 2020 That is because when you make a part active, all other part become transparent and the transparency slows down the Orbit. Try these settings to improve performance: Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted July 24, 2020 Share Posted July 24, 2020 You can also change the transparency type and it can help speed it up as well. Quote Link to comment Share on other sites More sharing options...
B. Ludin Posted July 24, 2020 Author Share Posted July 24, 2020 I have the settings like this except for the low quality transparency, which has the biggest effect but is not giving satisfactory rendering. It would be nice if there was a choice not to make everything transparent upon activating a part. Often this is not needed. Quote Link to comment Share on other sites More sharing options...
Cary OConnor Posted July 24, 2020 Share Posted July 24, 2020 You can change that rendering setting to None and it will not set anything transparent for optimal performance. But an option would be nice to add. Quote Link to comment Share on other sites More sharing options...
B. Ludin Posted July 25, 2020 Author Share Posted July 25, 2020 Thanks for the hint Cary, but I will definitely need those parts to be transparent that are set to be transparent. So yes, an option would be needed to make the active part feature usable for me. Can you take that as an ER or should I open a thread in the ER section? Quote Link to comment Share on other sites More sharing options...
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