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bbraho

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  1. We also get this crash on various hardware. It seems rendering results with a high node count causes the crash. There seems to be a limit to how much rendered results you can display before crashing. A small model will work for a long time, but a big model may crash immediately upon displaying results. If it doesn't crash immediately, then enough panning & zooming will cause it. Fortunately, although MPIC thinks analysis results are dirty and want to re-solve - the results are usually fine and can be used without re-solving. Although of course more panning and zooming those results will eventually cause another crash. Quite frustrating. For our part, the logs don't seem to hold any useful data.
  2. Hello, I seem to have broken my user interface on IC2017. I cannot access the ribbon bar when a scene is open. See the attached picture. Is there a way to get the ribbon bar back? I remember there was a way to reset the user interface by deleting certain xml files, but I cannot remember which ones to delete? It probably doesn't matter, but this happened by - removing the IC 2017 license, (some time passes), re-install the IC 2018 license. How can I get my ribbon bar back? Thanks, Brian
  3. If you mean to ask about piping and conduit, then yes. We do that occasionally as part of machine designs. We have a small catalog of straight tube (extrude) and 90deg bends (spin) intellishapes, plus fittings. Fitting it all together with IC goes pretty fast. Hose and flexible conduit is a bit more troublesome, but it extruding along a 3D curve has worked.
  4. There is a long tradition (pre-dating ISO and BS standards) of using the number of decimal places on a dimension to indicate precision. The rules of how it is interpreted are company specific and when used are indicated in the title block. This tradition has fallen out of use in some sectors (automotive, for example) but remains the de-facto standard in others (industrial machinery). My experience is in the USA, but I have examples in drawings worldwide.
  5. Thank you. We've got a process line model covering 850' x 120' of floor space. Currently it has 13,000 parts. The model is still very functional. I was worried we might be pushing some limit on amount of detail. "The sales line" - IC's modeling speed is allowing a virtual mock-up of equipment on a scale other engineering companies wouldn't consider. It looks like we could add a considerable amount more detail (2-3x) over the next months. We'll probably have to buy a better graphics card.
  6. We've built an huge model of a process line, and I would like to know how many parts or features are in it. How can I get a part and/or feature count of the whole model? Thanks
  7. I'm using NVIDIA Graphics Driver 327.62
  8. I use a quadro 3000m, on a Dell Precision M6600. Video performance has always been good. Although there have been display driver bugs. For comparison, display performance is much better than workstations on NVIDIA Quadro K600 (which is as it should be). Brian
  9. dleczynski - what did you change?
  10. Nice. I recognize the wire straightener part. Is the part on the right for forming and cutting springs/coils? or something else? Notice that the shadows are strong and sharp, like illumination by spotlights. Pretty, but not realistic for where this machine is used - and sometimes a troublesome effect. Like if there were 3 machines in a row, the middle machine might be difficult to see because of horizontal lighting blocked by surrounding equipment.
  11. Just tried changing to a 3D Environment/Overhead Lights and rendering time went up 20x. Changed from done in 20 minutes to 4% in 30 minutes. That's not going to be realistic option, these are complex models. The settings I've been using (after lots of testing): Lights - 4, Shadows Soft raytraced, 12 radius, 16 samples Advanded Rendering: Image - 75% size, Spiral fill, Ray depth 4, Mask out background SuperSampling - Medium quality, no jitter, Bicubic filtering Global Illum - Type Colored, Quality low, Atmosphere white Power 1, No irradadiance cache After rendering - Gamma Correction of 1.5-2 The quality is reasonably good, but I've not been quite happy with the lighting (although the shadows are much improved/softer than when I started doing this). I think I need to improve the position of the lights. Coming back to the point... Being an engineer, I would like to set the lights at repeatable positions. I can't be repeatable by dragging the light on-screen. Is there a repeatable (numbers) way to set the angle of directional lights? Or, is there a way to get 'broad, soft, overhead lighting' without the 3D Environment?
  12. Tom has me guessed correctly, I'm just using the default directional lights. I think the directional lights are correct for this application. The real locations have many light fixtures on a high "ceiling" in a 40' x 120' bay. An example of the rendering is shown below. I'm not after magazine quality, just clarity for people who don't read drawings. Can this be filed as a bug fix or ER?
  13. short version: The TriBall and Position and Anchor properties sheets don't seem to work lights. Is this correct? Thanks. long version: I've been using realistic rendering to make pictures of facilities (where lights are on the ceiling) and been struggling to get adequate lighting w/ realistic shadows, but now I've discovered that the default lights are in bad positions for this type of rendering. The help file says: "The available options for positioning spotlights, point lights, and area lights are the same as those for positioning IntelliShapes: You can reposition spotlights, point lights, and area lights by dragging them with the mouse. You can use the TriBall to move or rotate spotlights, point lights, and area lights, as desired. Select the light and then select the TriBall tool. You can reposition spotlights, point lights, and area lights by editing the options on their Position and Anchor properties sheets, which are accessed by right-clicking on the light and then selecting Light Properties from the resulting pop-up menu." The TriBall and Position and Anchor properties sheets don't seem to work lights. Is this correct or am I missing something?
  14. That's right. This is file level version control rather than EDM. I made a conscious choice that we would not use EDM because the overhead outweighed the benefits. If we were a large organization, it would be different.
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